I am George Ostrobrod, a senior software engineer focused on graphics, image processing, and GPU systems for creative tools, mobile apps, and XR.
Background, experience, and focus areas in graphics, imaging, GPU systems, and product engineering.
Graphics, simulation, and image-processing experiments.
Notes on graphics programming, shaders, Metal, image processing, and engineering practice.
Introductory articles about Apple Metal and GPU programming.
Articles about shader debugging, GPU tooling, and practical graphics development.
Presentations, recordings, and technical materials.
Ongoing notes on graphics, apps, and engineering.
Videos about graphics, simulations, shaders, and visual systems.
Get in touch for graphics, imaging, GPU, XR, or creative-tooling work.