
Apple Metal Fundamentals Series
- 01. What is Metal
- 02. Metal Architecture
- 03. Metal Shading Language
- 04. Primitives pt.1: Buffers
- 05. Primitives pt.2: Textures
- 06. Blitting
- 07. Rendering pt.1: What’s under hood
- 08. Rendering pt.2: Preparing Render Pipeline
- 09. Rendering pt.3: Shaders
- 10. Computing
- 11. Metal Performace Shaders
- 12. MPSGraph
- 13. Metal Stitching API
- 14. UI pt.1: UIKit/CoreAnimation
- 15. UI pt.2: SwiftUI
George Ostrobrod, 2024-2025