George Ostrobrod
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Apple Metal Fundamentals Series

  • 01. What is Metal
  • 02. Metal Architecture
  • 03. Metal Shading Language
  • 04. Primitives pt.1: Buffers
  • 05. Primitives pt.2: Textures
  • 06. Blitting
  • 07. Rendering pt.1: What’s under hood
  • 08. Rendering pt.2: Preparing Render Pipeline
  • 09. Rendering pt.3: Shaders
  • 10. Computing
  • 11. Metal Performace Shaders
  • 12. MPSGraph
  • 13. Metal Stitching API
  • 14. UI pt.1: UIKit/CoreAnimation
  • 15. UI pt.2: SwiftUI

George Ostrobrod, 2024-2025

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