Books

Long-running educational work built from practical engineering experience.

Cover of Metal

In progress · English

Metal
From Fundamentals to Practice

A practical, evolving guide to rendering, compute, tooling, diagnostics, profiling and GPU debugging with Apple Metal.

For
Developers beginning with Metal and experienced engineers who want a structured reference.
Topics
Apple Metal, GPU programming, graphics
Cover of Video Artifacts

In progress · English

Video Artifacts
From Physical Cause to Shader

An interactive handbook that traces visible image artifacts from physical mechanisms through mathematics and shader implementation to live experiments.

For
Graphics developers, technical artists and curious readers who want to understand why image artifacts appear and how to reproduce them.
Topics
video artifacts, image processing, optics, shaders