Talks

Recorded talks, workshops and supporting material on graphics engineering, Apple Metal and software development.

01

15 Apr 2026 · Podlodka · Online · RU

Диагностика Metal-а

A talk and workshop about debugging and profiling Metal shaders used from SwiftUI, with a practical tour of the relevant Xcode tools.

02

8 Apr 2025 · Podlodka · Online · RU

Где печется SwiftUI

How SwiftUI’s Metal-backed visual effects connect to the rendering stack beneath the framework.

03

15 Apr 2024 · Podlodka · Online · RU

Превращаем тачи в пиксели: делаем свой графический редактор

A practical breakdown of the interaction, mathematics and engineering decisions behind a graphics editor.

04

16 Nov 2022 · Podlodka · Online · RU

Интервью: Архитектура и здравый смысл

A conversation about architecture as a tool, the balance between clean code and working products, communication, TDD and pragmatic design.

05

13 May 2022 · Mobius · Moscow / Online · RU

Инструменты и приемы для работы с Apple Metal

A workshop on Apple’s Metal development tools, their practical nuances and workflows used while building graphics editors.

06

27 Nov 2021 · Podlodka · Online · RU

Металлический и анимированный GUI

Using GPU rendering for visually complex, animated custom interface controls.

07

27 Oct 2021 · Mobius · Saint Petersburg / Online · RU

Оптимизация графики на Metal

A practical session on measuring and improving the performance of graphics workloads built with Apple Metal.

08

27 Oct 2021 · Mobius · Saint Petersburg / Online · RU

Введение в Apple Metal

An introduction to Metal rendering and compute, MetalKit, Metal Performance Shaders and the basic profiling and debugging tools.