Диагностика Metal-а
A talk and workshop about debugging and profiling Metal shaders used from SwiftUI, with a practical tour of the relevant Xcode tools.
Recorded talks, workshops and supporting material on graphics engineering, Apple Metal and software development.
A talk and workshop about debugging and profiling Metal shaders used from SwiftUI, with a practical tour of the relevant Xcode tools.
How SwiftUI’s Metal-backed visual effects connect to the rendering stack beneath the framework.
A practical breakdown of the interaction, mathematics and engineering decisions behind a graphics editor.
A conversation about architecture as a tool, the balance between clean code and working products, communication, TDD and pragmatic design.
A workshop on Apple’s Metal development tools, their practical nuances and workflows used while building graphics editors.
Using GPU rendering for visually complex, animated custom interface controls.
A practical session on measuring and improving the performance of graphics workloads built with Apple Metal.
An introduction to Metal rendering and compute, MetalKit, Metal Performance Shaders and the basic profiling and debugging tools.