
Hi, I am George Ostrobrod, a senior software engineer based in Tasmania, focused on computer graphics, image processing, and GPU-accelerated systems.
I have 15+ years of experience building production software across creative tools, mobile imaging, rendering, computational geometry, and XR. My core stack includes Swift, Objective-C, C/C++, Metal, OpenGL, CoreGraphics, and native iOS/macOS development.
My work has included image effects, rendering and post-processing pipelines, texture processing, color adjustment, video processing, spline and mesh algorithms, GPU-rendered UI primitives, and spatial computing prototypes.
I have worked at Procreate, JigSpace, Thoughtworks, and CVisionLab (projects for Pixelmator and PicsArt), combining research-heavy engineering with production delivery.
This site collects my apps, writing, talks, and experiments around graphics programming, shaders, image processing, simulation, and creative tools.