Tasmania, Australia

Graphics engineering, from research to production

I am George Ostrobrod, a Senior Graphics & Image Processing Engineer with 15+ years of experience building production graphics, imaging, video and GPU-accelerated systems.

George Ostrobrod with a kangaroo in Tasmania

What I do

Visual computing built with product judgement

My work spans rendering pipelines, image and video effects, texture and colour processing, computational geometry, shared native libraries and spatial-computing prototypes.

Core stack

Metal · C++ · Swift

Also Objective-C, C, OpenGL, OpenCL, CoreGraphics, Accelerate, RealityKit, ARKit, OpenCV, Eigen and libigl.

Experience

Selected roles

JigSpace

XR Software Engineer

Production iOS and visionOS features for an interactive 3D/XR presentation platform, spanning SwiftUI, RealityKit, ARKit and Metal.

Latook Software

Co-Founder / Technical Lead

Technical direction for a distributed studio focused on graphics, image/video processing and cross-platform mobile products.

Procreate

Senior Software Engineer

Image effects, texture processing, colour adjustment, rendering post-processing, computational geometry and R&D for Procreate and Procreate Dreams.

CVisionLab

Lead Software Engineer

High-performance imaging frameworks for medical, creative and visual-analysis applications, including work for Pixelmator and PicsArt.