XR Software Engineer
Production iOS and visionOS features for an interactive 3D/XR presentation platform, spanning SwiftUI, RealityKit, ARKit and Metal.
Tasmania, Australia
I am George Ostrobrod, a Senior Graphics & Image Processing Engineer with 15+ years of experience building production graphics, imaging, video and GPU-accelerated systems.

What I do
My work spans rendering pipelines, image and video effects, texture and colour processing, computational geometry, shared native libraries and spatial-computing prototypes.
Core stack
Also Objective-C, C, OpenGL, OpenCL, CoreGraphics, Accelerate, RealityKit, ARKit, OpenCV, Eigen and libigl.
Experience
Production iOS and visionOS features for an interactive 3D/XR presentation platform, spanning SwiftUI, RealityKit, ARKit and Metal.
Technical direction for a distributed studio focused on graphics, image/video processing and cross-platform mobile products.
Image effects, texture processing, colour adjustment, rendering post-processing, computational geometry and R&D for Procreate and Procreate Dreams.
High-performance imaging frameworks for medical, creative and visual-analysis applications, including work for Pixelmator and PicsArt.